Abridged Timeline of Corrinthius

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BALSHERIC AGE

The mysteries of the Balsheric age have only recently begun to be unraveled by Corrinthian scholars. It appears that these ancient people achieved incredible heights in technology and magic. An emerging theory about the Balsherans posits that they were the first sentient race on Ayrdonya. Further, a select few ascended to godhood, now known as the Nine, thus causing the destruction of their civilization. However, very little is truly known about this marvelous culture.

TIMERAN AGE

For all intents and purposes, the Timeran Age is considered the beginning of recorded history for Corrinthius (this has recently come under debate with the discovery of a new civilization, the Balsherians, which pre-dates the Timerixian Empire). The Timeran Age marks the emergence of a significant population sharing a culture, language, and government. Although Ahmed Timerix is believed to have been a bloodthirsty conqueror with megalomanic tendencies, he did create civilization out of tribal chaos, leaving a lasting impression on the continent.

circa 3400 – 3200 PK: Lower Corrinthius is first explored by humans from the north who settle colonies, but are quickly wiped out by the native goblin and ogre populations.

circa 2900 – 2880 PK: Ahmed Timerix, a tribal warlord, conquers much of Upper Corrinthius and unites the hu\man populations under one government. The Timerixian Empire maintains a policy of racial purity. Minority races, such as elves, gather in isolated areas to escape persecution.

2702 PK: The Ascendance. The first adventurous dwarves (the Underkiln) emerge from the Drow Depths to escape the constant warfare of the Low Realm. They settle a small city in the High Realm and name it Crestrock.

2623 PK: Despite internal upheavals and governmental changes, the Timerixian Empire remains dominant and makes contact with a group of Norathanian explorers from the unknown continent of Tunarii.

2620 PK: Negotiations between the Norathanians and the humans dissolve. The Oath War begins as Norathanians invade Upper Corrinthius and the Timerixian Empire attacks.

2617 PK: A naval force of Norathanians are caught in a storm and swept south. Their ships run aground on the Mirthking Isles. They manage to salvage two vessels and reach mainland Lower Corrinthius, but their ships can go no further. A large number of Norathanians remain on Imunne Island and are assimilated by the Velgoth.

2609 PK: After eleven years of war, the Norathanians have conquered a third of Upper Corrinthius and the Timerixian Empire is crumbling under the stress when the invaders abruptly leave. Only a handful of Norathanians are left behind. Timerixian scouts are sent to the lands of the west, previously held by the Norathanians, but none return.

2345 PK: The dwarven stronghold of Crestrock is a rapidly growing city with all the materials needed to be self-sufficient. The Stonehammer Sect (worshippers of Cratyle) declare their leadership over Crestrock. The city is booming at the expense of the dwarven towns in the Drow Depths.

circa 2290 PK: The descendants of the stranded Norathanians have outgrown their secluded cities and many travel west where they settle in the present day Karatath Wilds.

2277 PK: The dwarven cities of the Drow Depths are abandoned and the drow, hungry for battle, mount a war against Crestrock and the communities now surrounding it.

2173 PK: The Timerixian Empire abandons its outdated policy of racial purity and accepts elves, dwarves, and halflings into their communities. The Empire, however, still remains suspicious of these races and monitors them closely. The elves, longing for seclusion, create secret groves.

NORATHANIAN AGE

Originally invaders from the continent of Tunarii, the Norathanians left behind after the Oath War gradually grew in strength as the Timerixian Empire began to crumble. The Norathanians would herald a new age when one of their people, Dargaard the Elder, discovered magic. This would cause a permanent split in the Norathanian race, but unite many of the races of Lower Corrinthius for the first time and forever impact the development of the sub-continent.

circa 2026 PK: The western Norathanians (those living in the Karatath Wilds) build cities, raise large armies, and practice the art of combat. Dargaard the Elder, an eastern Norathanian, makes a miraculous discovery near Wizard Trap: magic.

circa 2000 PK: The Battle of Crestrock comes to an end as the dwarves force the drow back into the Low Realm and the Drow Depths. Inadvertently, the dwarves are tunneling closer and closer to the surface of Lower Corrinthius.

1994 PK: The Timerixian Empire cracks down upon the elves who the government view as treasonous and dangerous. A majority of the elven population attempts to flee south to Lower Corrinthius, but most are turned back by Timerixian forces. A few groups, however, make it and settle along the Anoyx River.

circa 1749 PK: The eastern Norathanians fall prey to greed, ambition, and evil as they are unable to harness the raw energy of magic. They become known as the Dark Norathanians and cut all ties with their western cousins. The western, or “true,” Norathanians are bewildered and send messengers who are returned in pieces.

circa 1744 PK: A contingent of the True Norathanian’s army marches east and is slaughtered by the Dark Norathanians who then advance west to destroy their cousins. The Arsis War begins.

circa 1743 PK: Battles between the true and Dark Norathanians rage in the Karatath Wilds and the Plains of Maare. In the Weeping Wood, the first major battle is fought and subsequently won by the Dark Norathanians due to the use of their magical abilities.

circa 1743 – 1740 PK: The True Norathanians abandon their cities as the Dark Norathanians win battle after battle. The Arsis War ends in defeat for the True Norathanians who flee to the Underworld and befriend the dwarves. The Dark Norathanians, meanwhile, pull back into their secretive cities in the east.

1628 PK: The elves revolt against Timerixian rule and manage to reach the safety of Lower Corrinthius after suffering heavy casualties. The dwarves also leave, but do not revolt, they simply disappear, returning to the underworld. During the chaos, a large group of nomads secretly flee to the south and later become the Karatath barbarians.

circa 1586 PK: The Dark Norathanians discover the Karatath and attack them. The Karatath fight valiantly, but are overmatched and flee deep into the Karatath Wilds, vowing revenge.

1520 PK: A small tribe of dwarves who chose to stay on the surface, build villages on Lower Corrinthius with the help of the True Norathanians. The villages, however, are destroyed by the Dark Norathanians and the dwarves escape to the mountainous regions of the sub-continent.

1508 PK: The True Norathanians emerge from their caves and attempt to build in hopes of starting anew. The Karatath approach the True Norathanians and offer help in exchange for assistance in defeating the Dark Norathanians. The dwarves quickly join this alliance, as do the elves living in isolated communities. The Sez-Cuuk Treaty is made.

1506 PK: The Sez-Cuuk Treaty is put into affect when the Dark Norathanians attack their cousins. The dwarves, elves, and Karatath rush to the defense of the True Norathanians. The Karn Conflict begins.

1499 PK: Citizens of the Timerixian Empire migrate south as the decadent regime slowly collapses and strange forces from the west “consume” the land. The humans, however, find Lower Corrinthius devastated by war and scatter across the sub-continent.

AGE OF LIGHT

With the Norathanian population dwindling and the collapse of the Timerixian Empire, a new age of unification and prosperity swept across Lower Corrinthius. Although many of these infant states failed, budding kingdoms form, becoming the precursors of the nations found today. The powers of war and evil were suppressed as the populations of Lower Corrinthius enjoyed a time of relative peace.

1491 PK: Chieftain Bassilus founds the city-state of Dgureo, the precursor to the Kingdom of Veldruth

1485 PK: The members of the Sez-Cuuk Treaty defeat the Dark Norathanians, forcing them to into hiding, and ending the Karn Conflict. The Karatath make a play for empire, but find small human settlements throughout Lower Corrinthius. Most of the dwarves return to the High Realm, as do the few remaining True Norathanians. The elves, having studied the Dark Norathanians during the conflict, discover the basis for magic themselves and go east in search of its source.

1483 PK: The Dark Norathanians turn on Dargaard the Elder, the discoverer and first practitioner of magic, and imprison the arch-mage in the lower levels of his citadel in the Tedigu Wilderness by means of a Doom Seal.

circa 1446 PK: The Timerixian Empire disappears as does the remaining populace. Upper Corrinthius becomes a land of darkness and superstition where even the hardiest of souls cannot dare tread without disappearing.

1397 PK: The Kingdom of Osiri, later known as Illion, is founded by Bachmel Osiri. Speculations still exist as to whether the Osirans were merely nomads, or descendants of the last refugees from the Timerixian Empire.

1011 PK: The elves, now thought creatures of legend, appear from the Sentinel Mountains empowered with magical abilities. They open Wizard Trap for the study of magic by all races and establish the village of Sestonia, just outside the mountains, as a place of trade for the increasing number of humans settling the region.

874 PK: The oppressive Dorwah Dynasty of Dgureo is overthrown and Veldruth the Reconciler comes into power. Veldruth attempts sweeping reforms to save the decadent city-state from collapse.

circa 864 PK: Human villages grow into cities and small kingdoms develop. War and regional instabilities keep the humans relatively weak compared to the growing power of their elven counterparts. Sestonia becomes a boomtown and grows at an accelerated rate.

855 PK: Veldruth the Reconciler dies believing himself a failure for Dgureo is still in economic shambles.

circa 794 PK: A collective of small towns in the Coritoorn Forest makes an alliance for mutual protection against common enemies and the fledgling Kingdom of Trillium is born.

761 PK: Ogres settle Ogre Valley and quickly deplete it of natural resources. They push into the Karatath Wilds and have sporadic battles with the Karatath.

677 PK: Elves and humans, the two major races of the time, begin construction of the Spire of Mages within Wizard Trap.

AGE OF BLOOD

After an age of peace and development, the balance shifted dramatically as war and betrayal immersed Lower Corrinthius in a bloody ocean of discontent. Governments were toppled, people slaughtered by the tens of thousands, and the dread god himself was banished from Ayrdonya. Those nations that survived the maelstrom of the Age of Blood, however, found themselves stronger and more secure.

664 PK: The Uthula, a Velgoth genocide initiated by Ephialtes the Pure, ravages the population of Imunne Island as all people of “inferior stock” are murdered.

624 PK: The Uthula comes to an end after Xerxes the Black kills his grandfather, Ephialtes, and continues the reforms begun by Veldruth, including the establishment of democracy.

619 PK: Those loyal to Ephialtes begin the Aoni Revolts, but are defeated. The Kingdom of Veldruth is established.

527 PK: An alien craft crashes into the Sentinel Mountains and a survivor enters Wizard Trap looking for help. The elves aid the alien and reports abound of another such creature who went west.

circa 517 PK: The ogre, Dark Norathanians, and goblin tribes form the Xgartg Coalition, making them a stronger force against human expansion.

495 PK: The Spire of Mages is completed and the Sorcerum formed. An elven mage named Llewyn becomes the first Magnus Multum.

392 PK: The Crimson Scourge (lemphitic plague) sweeps across Lower Corrinthius, killing a third of the population.

390 – 375 PK: A Thimite tribal leader, Sarzioch, begins the Pan-Thimite Wars as he vies for empire. He is successful and the Sarzioch Empire, a predecessor of Tesh, is born.

374 PK: The construction of a capital for the Sarzioch Empire is begun. Fittingly enough, the capital is dubbed Sarzioch as well.

357 PK: The Illionic War between Illion and the Sarzioch Empire begins as Ravan the Bloodless, the nephew of Sarzioch, attacks the Illion, Empire of the Sands.

354 PK: Corpusius, the other alien survivor, presents himself before Magnus Multum Llewyn and asks for asylum. Asylum is granted despite unsubstantiated reports of the evil deeds he has committed. Corpusius begins his study in Wizard Trap.

337 PK: The lord of Trillium, Augustian, unites the various, small kingdoms in the region and the Kingdom of Trillium is truly formed as a viable entity. Augustian is assassinated before assuming the throne, but his son, Ferdinand, becomes king.

303 PK: Magnus Multum Llewyn banishes Corpusius from Wizard Trap on charges of murder, theft, and inhumane treatment of experiments. Corpusius leaves without incident.

127 PK: In an attempt to expand his nearly limitless power, Corpusius attacks and destroys the demigod Shaneer. There is religious upheaval and divine anger for a mortal has slain a god.

50 – 36 PK: King Gothuk, also known as the Black Thane (Urth’than in Dwarven), rules the Underkiln, but is later deemed insane when he denounces Cratyle (god of light) and embraces Rappenzore (god of disease). His clan, the Crysalhammer, never fully recover from his costly rule.

41 PK: The Underkiln Excursions. Under orders from the Black Thane, legions of dwarves swarm into the Drow Depths and Low Realm, collecting arcane objects and sacking drow cities. The drow eventually mount an offensive and drive the Underkiln out of their territories.

0: The arch-magi of Wizard Trap, and the gods themselves, hunt down Corpusius. The battle leaves the gods severely weakened, hundreds of arch-magi dead, the magic of Ayrdonya waning, destroys the Calivarri Glade (now the Brolt Barrens), and Magnus Multum Llewyn dead, but Corpusius is successfully banished to the Plane of Portasias. A mysterious being, some say it is the other survivor from the alien crash, takes the name of Ampher and assumes the Magnus Multum position.

0 – 2 AK: The Days of Kusobitus. The human kingdoms expand as elven power diminishes. The dwarves take this opportunity to mine vast veins of ore beneath Wizard Trap and inadvertently mine magitite, the source of magic.

AGE OF EMPIRES

Where the Age of Light offered peace and the Age of Blood offered war, the current age has shown itself to be one of balance. Each of the nations, now relatively powerful after experiencing major internal changes, have turned to treaties and alliances to insure survival against one another. Although wars do occur, they are not on the continental scale experienced before and are generally limited in scope. The human race is the unquestioned master of the sub-continent with the costly toll of the Kinsean War leveling any hopes of dwarven or elven empires.

12 AK: The elves discover the dwarven miners beneath Wizard Trap and instantly attack. The dwarves, not knowing of the ore’s magical properties, have transferred most of the magitite mined to caverns beneath the Orymar Plains. Due to the radiation poisoning, they no longer mine the ore. The elves, whose magic has faded during the removal of the magitite, don’t ask and don’t care. The Kinsean Wars begin.

16 AK: The elves and the dwarves are exhausted from warfare and both petition the human kingdoms for aid. The humans supply both sides during the conflict and intentionally keep the war going to diminish the dwarven and elven populations while strengthening their own.

20 – 29 AK: The Kinsean Wars turn into relatively small skirmishes as the dwarves and elves fall back to regroup. Negotiations are attempted, but after hundreds of thousands have died on both sides a blood feud has developed between the two races. Human arbitrators make it a point to inflame these issues.

27 AK: The construction of Whitegate is begins in the Kingdom of Trillium. Dwarven craftsmen and elven mages aid in the building as per various treaties with the governing humans.

28 AK: There is a military coup in the Kingdom of Trillium and all direct descendants of Lord Augustian are murdered. Ultho, the leader of the coup, takes control of Trillium and installs a military dictatorship with himself in command.

30 AK: The Kinsean Wars flare up again when the dwarves collapse tunnels carved beneath Sestonia during the relative peace. The elven city falls and is quickly taken by the dwarves. Sestonia is no more.

35 AK: Whitegate is completed and, under Ultho, the Trillian armies have expanded.

37 AK: Illion invades Sarzioch during the Vursa Invasion, but, after nearly capturing the empire’s capital, are beaten back to the shores of Dramas Gulf.

38 AK: The forces of the elves and dwarves converge on the Gold Run. Both sides seek to end the long and tedious war with a final battle. As the two races battle, Ultho orders the Trillian army to surround and slaughter every last combatant. This event has come to be known as the Great Betrayal.

42 AK: The Ironwater Clan of Underkiln take control of Crestrock and the High Realm from the Crystalhammer Clan whose political and military might was decreased significantly due to the Kinsean Wars.

123 AK: Any remaining dwarves who mined the magitite are disfigured and, out of fear, are banished. Most migrate toward the magitite beneath the Orymar Plains. Their newborn children are mutated, giving birth to the gnomish race.

160 – 212 AK: Refortification of Crestrock takes 52 years, but is finally completed. This undertaking transforms Crestrock, the Underkiln capital, into an impregnable fortress.

213 AK: The Illionic War finally comes to an end. The Sarzioch Empire is utterly defeated and no longer a national entity. Illion commandeers the Sarzioch fleet and returns home to find their own nation on the brink of civil war.

220 AK: Amar Baleed of the Illion Empire attempts to have the secular ruler, Amir Abassid, assassinated, but fails. The Osiran Civil War begins.

238 AK: The Osiran Civil War draws to a close as Amar Baleed is forced out of Illion, along with his fanatical followers, and founds Baleedism.

288 AK: The repressive military dictatorship of Trillium is overturned by a peasant uprising and a democracy is installed by the masses. The Trillium Confederation is created.

298 AK: The democracy fails and a member of the democratic government, a man named Barlend, establishes a constitutional monarchy and assumes the kingship. King Barlend implements social and governmental reforms. The Kingdom of Trillium is reestablished.

394 – 412 AK: The Four Sieges War. A combined drow/duergar army attacks Underkiln outposts in the High Realm, but they are ultimately defeated at the Skirmish at Great Rock.

574 AK: The Nu’ish Act limits foreign traders to certain ports and districts of Illion towns. The act continues to be in effect as outside influences are seen as very serious threats to Osiran culture and society.

577 – 581 AK: Ulgangoth attempts to invade the Kingdom of Veldruth during the Sea Wars, but is militarily humiliated by the advanced technology of the Velgoth.

960 AK: Harold III becomes king of Trillium.

968 AK: King Harold III begins the construction of the King Road to connect the major cities of the kingdom.

982 AK: King Harold III (also known as Harold the Mad) has grown increasingly insane during his rule. Due to the mages’ failure in creating his “Floating Palace,” King Harold III orders the trial and beheading of all mages. The Warlock Hunts begin.

983 AK: Magnus Multum Ampher and the king’s brother, Michael, removed Harold III from the throne. Michael becomes king. Harold dies of old age years later.

987 AK: The Magnii and Magnus Multum Ampher create the Magi Pact where it is written that Wizard Trap will not ally with any nation, nor involve itself with any political or military exploits.

1000 AK: The Sorcerum (the governing body of mages) hosts the first annual Symposium on the Arts that invites all people to attend lectures, debates, and demonstrations of magic.

1294 AK: The Illion Empire and the Kingdom of Trillium reach a trade agreement, the Seljuk Treaty, allowing Trillian traders full access to Osiran ports.

1299 AK: The Consolidated Regions of Tesh are formed under Dramunna who conquers or makes alliances with the various warlords of the region.

1302 – 1309 AK: The Blood Coast War begins as the newly created nation of Tesh invades Trillium and slaughters thousands, including the royal family. The Teshians are eventually driven out and the constitutional monarchy of Trillium continues to exist.

1321 AK: A woman appears in the small fishing village of Boskoir and claims to be a prophet of an all knowing god called Allod. Her name unknown, she is dubbed the Prophet and Teshian forces attempt to assassinate her.

1327 AK: The Prophet has performed many miracles since the time of her arrival and Magnus Multum Ampher meets with her in Wizard Trap. The content of their private meeting is unknown, but Ampher offers her asylum in Wizard Trap, which the Prophet refuses.

1320 AK: Cyrus, a second cousin of the Trillian royal family, establishes the Kingdom of Zyvia.

1330 AK: The independent city-state of Boskoir is created by the Prophet and her followers.

1330 – 1332 AK: The Boskonian War – the city-state of Boskoir fights the Consolidated Regions of Tesh for independence.

1332 AK: During the Siege of Boskoir, the Teshians use disease as their primary weapon and take the city. As the Teshian army storms into the town, however, a great wave smashes into the city, drowning the invaders and leaving the inhabitants unharmed. This event is known as the Jiyaad to the Boskic people. The Boskonian War is over and the city-state of Boskoir is independent. During the invasion, the Prophet is killed by Supreme General Galvin Yurral. She becomes the Gydon.

1445 – 1453 AK: The Ogremarch War begins as the Kingdom of Trillium goes to the defense of her ally, the Kingdom of Zyvia, who is invaded by Ulgangoth (the OgreLand). At the Battle of Zyvia (1453 AK), the Trillium army defeats the Ulganites. The ruler of Zyvia, King Cyrus VI, is killed during the battle and his nephew, Aryn, assumes the throne.

1456 AK: King Aryn of Zyvia abandons the nation’s pacifist policy and begins the Luceum Regime, which gears the economy of the nation toward building military forces.

1457 AK: The Consolidated Regions of Tesh and Ulgangoth (the OgreLand) sign the Blood Binding Treaty against their mutual enemies: Illion, Trillium, and Zyvia.

1473 – 1475 AK: The Valley Wars begin as Zyvia, under King Aryn, invades Ulgangoth. Despite no gain in territory, the wars are considered a success in Zyvia.

1481 AK: The Orr Skirmishes. King Aryn of Zyvia invades Illion in hopes of securing the mineral resources of the Orr-Froll region, but is humiliated by the far superior Osiran forces. The Dormuth Accords are then signed between Illion and Zyvia, bringing peace to the region.

1527 AK: King Ayrn of Zyvia dies at the age of 97 and is considered a national hero at home and abroad.

1558 AK: The Corrinth Incident, where a mob of Osirans kill a hundred Trillian missionaries, spells the end of the Seljuk Treaty between Trillium and Illion.

1560 AK: Viscount Aris, along with the Silver Dragon Guard, overthrow “Mad” King Cassinni II during a coup. Cassinni, tyrannical and abusive, is sent to the Tamurus Isles and, presumably, dies there. Aris assumes the throne of Trillium.

1564 AK: King Aris signs the Forge Treaty with the Underkiln, transferring ownership of the Three Valleys region within the Dwarf Stones from the dwarves to the Trillians. The one exception is Tuthok Than, a sacred Underkiln burial ground, which is retained by the dwarves and strictly offlimits to human encroachment by treaty.

1566 – 1572 AK: The Crimson Scourge (lemphitic plague) once again sweeps across Lower Corrinthius and is especially devastating to the Kingdom of Zyvia, which loses three consecutive kings to the dread disease.

1582 AK: Solon the Wise is elected Minister of the Veldruth Archon.

1618 AK: A’isha is appointed Amar of Illion, the first female to hold the position.

1641 AK: Dramunna Talonik seizes control of Tesh during a military coup.

1644 AK: The Trillian-Boskic Pact is signed by the Kingdom of Trillium and the city-state of Boskoir, allying them against outside powers.

1648 AK: King Cyrus XV comes to power in the Kingdom of Zyvia.

1655 AK: King Thoris IV and Queen Saxtri become the rulers of Trillium after King Thoris III dies of old age.

1692 AK: An artifact, known as a Gate Catalyst, is unearthed in the Balshere Province (Trillium) within the fishing village of Yemoore. Scholars believe it was created by the Balsherians, a culture pre-dating the Timerixian Empire for reasons unknown.

AGE OF SHADOWS

The Age of Empires had been a time of growth and civilization after the war-torn Age of Blood, but no age can forever endure the passage of time. After thousands of years, the powerful kingdoms of Lower Corrinthius were starting to reach balance and compromise when the unimaginable occurred: the Dread God, Corpusius, escaped from the Plane of Portasias. The Dread Armies of the dark god rallied, surging unchecked across the lands, for no nation could oppose them. From the rubble of their conquests, the Holy Corpazian Empire rose. Magic faded, the gods abandoned their chosen, and the Church of Corpusius held absolute dominion over the sub-continent. The Age of Shadows had begun.

1744 AK: Corpusius escapes from the Plane of Portasias after nearly two thousand years of imprisonment. Although speculation varies, it is generally agreed that Allod (omnipotent god of the universe) could have retained Corpusius in his prison, but for unknown reasons granted the dark god his freedom. Along with Corpusius, the goddess Shaneer is freed from Portasias where she was the Dread God’s prisoner and the moon bearing her name is restored.

1745 AK: Ra’Khur Basata, an Osiran, is anointed the Aposolate of Ayrdonya. Aposolate Sharim retains his post on the Plane of Portasias where he, as well as all others there, remain trapped behind the null-shell, which opened only momentarily for Corpusius to escape.

1749 AK: Dramunna Saul, emperor of the Consolidated Regions of Tesh, swears fidelity to the Church of Corpusius and the nation becomes a theocracy with Aposolate Ra’Khur in absolute control of all “religious” matters.

1750 AK: Priests of Corpusius attempt to sway the Baleedist nomads of the Great Sorno Desert to their side. The nomads not only refuse the offer, but slay the priests, inform the Amar of the occurrence, and resolve to stand beside their Osiran brothers against this new threat.

1753 AK: Due to their failure in Illion, Aposolate Ra’Khur turns the attention of his followers to the OgreLand. The first Dread Army of the Shining Father is formed and invades the OgreLand from the Straits of Gaul. The Dread Army quickly eradicates any resistance and brings Great Ghazi Deghad II into power, as per the instructions of Aposolate Ra’Khur. With the conquest of the OgreLand, Ulgangoth becomes the Realm of Lazurith and the Consolidated Regions of Tesh becomes a united realm within the newly created Holy Corpazian Empire.

1754 AK: With the great armies of the Holy Corpazian Empire amassing to the west and east, the kingdoms of Trillium and Zyvia merge under the Trillian crown of King Culain to become the Empire of Trillium. The empire sends ambassadors to Illion and Veldruth with no success (Illion having fallen into chaos through internal strife resulting from the assassinations of the Amir and Amar within a six month period, and the Veldruth Naval Defense turning away every Trillian vessel).

1757 AK: The city-state of Boskoir becomes a staging area for the Empire of Trillium against the Holy Corpazian Empire. The Dread Armies of the Shining Father, now numbering six divisions, easily conquer the city-state during the Siege of Boskoir. The Gydon is removed from the city and the Lord-Bishop is evicerated and hung from the walls in pieces.

1760 – 1765 AK: The first of the Empire Wars begins on two fronts as the Red and White Dragon Guard fight the Dread Armies to the west, in the Karatath Wilds, and the Blue and Black Dragon Guard fight the Dread Armies to the east, in the Gold Run. The Green Dragon Guard, held in reserve, maintains order within the Empire of Trillium and assists the Gray Dragon Guard in special operations. The Dread Armies push the Dragon Guard of the west back to the Kolicar River across the Plains of Maare. The city of Zyvia is lost. The Dragon Guard of the east, however, mounts an impressive campaign and drives the Dread Armies nearly back to the Holy Corpazian Empire’s capital of Sarzioch. The Empire War concludes without a clear victor, although the Empire of Trillium loses substantial territory (it lost what had once been the Kingdom of Zyvia and ultimately retreats back to the Gold Run in the east).

1767 AK: The divinely waged Godwrath War comes to an end with the Divine Discord. On the 2nd day of Nivosus, the Age of Shadows begins and is recorded as such by the Chroniclers of Iyn. Years thereafter reset to one are labeled “AS,” although the Holy Corpazian Empire refers to the time as the Age of Enlightenment (“AE”).

2 AS: Magic throughout Corrinthius has faded and is now virtually nonexistent. The Obelisks of Power, artifacts that maintained the balance of magic throughout the continent, are gone. All priests of gods other than Corpusius, Ornin, and Shaneer, lose their powers.

8 – 11 AS: The Second Empire War is briefer than the first, and despite a valiant defense, the Empire of Trillium is crushed under the heel of the Dread Armies. The surviving members of the Dragon Guard scatter to the north and continue guerilla operations against the Holy Corpazian Empire. Whitegate, the capital of the Empire of Trillium, is completely destroyed.

15 AS: Illion, the Empire of the Sands, ceases to be a nation. In complete anarchy, the territory is seized, without major battles, by the Dread Armies. Strong rebel forces, however, maintain enclaves of resistance in the Sandstorm Mountains and the Fortress of Tatikatt does not fall to the Holy Corpazian Empire.

22 AS: The Dread Armies attempt to invade the Kingdom of Veldruth, but are easily repulsed by their naval defense. An anti-magic shell also appears to enclose Immune Island, making a magical assault impossible. The Velgoth, however, do not show any interest in the plight of the rest of Corrinthius and remain isolated.

27 AS: On the fiftieth anniversary of their god’s escape from Portasias, construction of Corpazia, the fortress-capital for the empire, is completed on the Plains of Maare.

THE GODWRATH WAR

While the Empire Wars raged and the Holy Corpazian Empire extended its dominance throughout Lower Corrinthius, a celestial war enveloped the divine realms of the gods. Divided and afraid, the gods were unable to organize a successful defense against the incursions of Corpusius. The Dread God had a two-fold plan: use the Dread Armies of the Holy Corpazian Empire to slay the followers of any other faith (thus weakening the gods), and directly attack the gods throughout the planarscape. Corpusius’s plan was put into action immediately upon his escape from Portasias.

The Godwrath War began with the abduction of Domacius (intermediate god of knowledge). The Dread God discovered that after his liberation from the Plane of Portasias, the null-shell reformed, severing the conduit to much of his power. Despite unimaginable tortures, Domacius did not relinquish a single scrap of information about the null-shell, and was subsequently destroyed by Corpusius.

The gods, although aware of what occurred, were unable to locate Corpusius, or where Domacius had been imprisoned during his ordeal. Fond of demi-planes, the Dread God took control of the pocket dimension of Kronos and used it as his base of operations. Masking his presence on the plane was a simple task for the greater god of lies. Ornin (lesser god of riddles), however, discovered the hiding place of Corpusius and promised to aid the Dread God if he could be a part of the new divine order. Corpusius agreed and Ornin became his scout, ferreting out the locations of the gods and determining their weaknesses for the Dread God to exploit. Shaneer (demigoddess of the moons and stars), darkly twisted and insane from her captivity on Portasias, also sided with Corpusius during the Godwrath War.

The situation for the gods grew critical as their followers were slain by the thousands and their spheres of influence tainted by Corpusius. Laurona (lesser goddess of love), Mortanic (demigod of exploration), and Gornich (demigod of animals) would all perish at the hands of the Dread God. Another god, Conthul (lesser god of adventurers), was also destroyed, but not before informing Oprapic (greater goddess of fate) about the Dread God’s location on Kronos.

The final battle of the Godwrath War took place on Kronos as the surviving gods mustered a single charge. The gods, despite their combined strength, had been weakened by the loss of their followers and were outmatched by Corpusius. At the climax of the battle, when all hung in the balance, Oprapic, Iyn (intermediate god of time), and Maggnacoriak (intermediate god of magic), abruptly left the field of battle. Known as the Divine Discord, the other gods then fled and created alliances, or merged into greater entities, in order to survive (the gods Rothan and Eunoch being the only exceptions).

In the post-Divine Discord world, Ornin became the Lord of Crowns (an entity worshipped as the secular representation of Corpusius, now the Shining Father), and Shaneer became Lady Night (a loving but vengeful goddess whose twisted ceremonies are mandatory in the Holy Corpazian Empire). Allod (omnipotent god of the universe) also vanished after the Divine Discord, leaving Corpusius as the dominant power over Corrinthius.

Abridged Timeline of Corrinthius

Empires of Twilight: Ayrdonya geekdad